Team PvP Proposal

Warbands

A team-based PvP event where players form temporary combat groups, rally friends and alliances, share a Warband invite link, and fight together for prize pools scaled by roster size.

Teams2 / 5 / 10 / 20
Main Format5 Pilots
RewardTeam Pool
SocialRally Link
crimsonmandate.com/warbands/YOURTEAM
One CaptainCreates the Warband and manages invites before roster lock.
One Rally LinkUsed for recruitment, outside clicks, and social qualification.
One Team ScoreAll qualifying member combat is aggregated into the bracket board.
One PayoutRewards are split automatically between active team members.

Warband Brackets

Launch with three always-on sizes and keep the 20-player Armada as a special format until enough alliances can field it cleanly.

2

Wing Warband

Small Pool

Fastest path for friends, referral pairs, and new players who want team PvP without coordinating a full alliance operation.

Recommended: always on
5

Strike Warband

Main Pool

The healthiest default size: enough pilots for roles, assists, and recruiting, but small enough to form in one chat thread.

Recommended: flagship bracket
10

Battle Warband

Large Pool

Alliance-scale combat where scouting, baiting, heavy hulls, and coordinated focus fire should matter more than lone damage farming.

Recommended: always on
20

Armada Warband

Event Pool

A prestige bracket for weekends, special launches, and seasonal pushes. It should activate only when enough teams qualify.

Recommended: scheduled only

Prize Model

Prize pools scale by team size so bigger coordination is worth chasing, while small teams still have a realistic reason to participate.

BracketTeam SizeSuggested Pool WeightMinimum TeamsWhy It Works
Wing Warband2 players15%6 teamsEasy entry, strong referral loop, good for new players.
Strike Warband5 players35%5 teamsMain social bracket with enough roles to feel tactical.
Battle Warband10 players35%4 teamsReal alliance coordination with meaningful upgrade pressure.
Armada Warband20 players15%3 teamsSpecial event bracket that should not drain rewards when empty.

How It Runs

1
CreateA captain creates a Warband, chooses a bracket, names the team, and receives a rally link.
2
RecruitPlayers join until the bracket size is full. The team can share the rally link publicly for qualification and recruiting.
3
LockThe roster locks when the event window starts. Players can only score for one Warband per window.
4
FightMember combat contributions aggregate into one team leaderboard for that bracket.
5
SplitThe team prize is split automatically between members who met the minimum activity threshold.

Recommended Launch

Start Warbands as a scheduled event, not a permanent 24/7 queue. A weekly two-hour block or a weekend set of hourly windows creates urgency, makes recruiting easier, and prevents thin team brackets from feeling empty.

The best first live format is Strike Warband with five players per team. It is large enough to push alliances and small enough that players can form teams quickly from Discord, Telegram, or in-game chat.

Scoring

The score should reward real coordinated combat, not just last hits. Team score is the sum of qualifying member contribution.

Base Score

damage dealt + 25% damage taken + hits * 5

Use the existing PvP event scoring foundation so tanks, brawlers, and precision attackers all matter.

Coordination Bonus

assist chains + focus-fire windows

Bonus points when multiple teammates damage the same enemy within a short time window. This is the mechanic that makes Warbands feel like teams.

Diversity Bonus

ship roles + upward damage

Reward mixed fleets and smaller ships contributing against heavier targets. This keeps starter pilots useful beside upgraded ships.

Payout Split

Shared rewards need to feel fair to the team without letting inactive members coast.

70% Team Share

Split evenly among members who meet the minimum activity threshold. This reinforces the social contract of forming a team.

30% Contribution Share

Split by each member's score contribution inside the Warband. This keeps high-effort pilots motivated without punishing support players.

Activity Threshold

A member needs at least one qualifying combat contribution, or a low percentage of team score, before receiving a payout.

Unclaimed Rollovers

If a bracket fails its minimum team count, that pool rolls into Strike Warband and Battle Warband for the next active window.

Social Rally Loop

Warbands should turn recruiting into the event mechanic, not just a checklist outside the game.

Anti-Abuse Rules

Team events need stricter rules because coordination can turn into farming if the backend is too trusting.

Roster Lock

Players cannot leave, join, or switch Warbands after the event window starts. Emergency captain controls can remove inactive members before lock.

One Warband Per Player

A player can only score for one team in one bracket during a window. Alternate-account review should check wallet, IP, and login history signals.

Repeated Target Cooldown

The same attacker and defender pair should not generate event credit repeatedly inside the anti-farm cooldown window.

No Friendly Farming

Damage against same-team members never counts. Damage against same-alliance players should be suppressed unless a future civil-war format explicitly allows it.

Minimum Opponents

A team should need combat against at least two distinct enemy owners or one distinct enemy Warband before qualifying for rewards.

Review Hold

Rewards can move into a pending state first, then become withdrawable after automated checks and any manual review window completes.

FAQ

Details for players and alliance leaders deciding how Warbands should work.

Why teams instead of solo PvP?

Team brackets create a reason to recruit, coordinate, and talk to other players. Solo PvP rewards personal output; Warbands rewards organized fleets.

What team size should launch first?

Five-player Strike Warbands should launch first. It is the best balance between social coordination and practical team formation.

Should 20-player Warbands be always on?

No. Armada Warbands should be scheduled until participation is high enough. Large empty brackets make the event feel weak and waste prize budget.

Can a solo player join?

Yes. A solo player can browse recruiting Warbands, join a public roster, or create a Wing Warband and invite one friend.

How do rewards reach players?

The backend should increase each qualifying member's withdrawable allowance for the reward token after the Warband window is settled.

Can one alliance field multiple teams?

Yes, but each player can only be on one roster. Multiple teams from one alliance should be allowed as long as they are not farming each other.

How does this push ship upgrades?

Bigger teams benefit from role diversity. Scouts can spot and contribute, but cruisers, carriers, battleships, and other upgraded ships make a team more dangerous.

Does social sharing affect score?

No. Sharing should qualify or promote the team, not add combat points. Combat score should come from actual PvP contribution.

What happens if a team is short?

The captain can keep recruiting before roster lock. After lock, an undersized team can fight but should not receive the full bracket payout unless the rules explicitly allow partial rosters.

What is the simplest backend version?

Create Warband rosters, lock them by event window, aggregate existing combat-log scoring by roster membership, then settle rewards through withdrawable token allowances.