01 Getting Started 02 Ships & Combat 03 Mining & Economy 04 Components & Upgrades 05 Stations & Territory 06 Alliances & Territory Control 07 PvP Zones 08 Fog of War & Vision 09 Keyboard Shortcuts 10 Tips for New Players

01 — Getting Started

Create Your Account

Head to /register and create an account with email/password, or connect an EVM or Solana wallet. You can also start as a guest to try the game immediately.

Enter the Galaxy

Once logged in, click Play to enter the MMO world. You spawn near Earth (0, 0) with your first ship: a Scout.

Your First Scout

The Scout is a fast, lightweight reconnaissance ship. It has low HP and minimal firepower, but it moves 5 hexes per tick — the fastest in the fleet. Use it to explore, mine basic minerals, and learn the hex grid.

Earth Station

Earth is your home base. It serves as a safe harbor in the Core zone (radius 25 hexes), protected by the Earth Defense Force (EDF) — an AI garrison of 12 warships that patrol and defend against pirate incursions.

Tip: You can dock at Earth to access the Ship Store, Component Marketplace, and Mineral Inventory. Click your ship and press D to dock.

02 — Ships & Combat

10 Ship Classes

From nimble Scouts to devastating Titans, there are 10 ship classes to command. Each class has 4 variants: a base Mk1, an improved Mk2, and 2 specialized variants with unique stat profiles.

Class HP Shields ATK DEF Speed Range Cost ($ISD) Cargo Role
Scout 50 25 5 0 5 1 50 100 Recon / Explorer
Fighter 100 40 15 0 3 1 100 200 Fast Attack
Destroyer 150 60 25 5 4 2 150 400 Anti-Ship
Bomber 80 20 50 0 2 1 200 150 Glass Cannon
Space Tug 50 15 0 0 4 0 75 5000 Hauler / Miner
Cruiser 300 120 40 10 2 2 200 1000 Mainline Warship
Carrier 400 200 10 15 2 1 500 800 Fleet Support
Battleship 500 250 60 20 2 3 800 600 Heavy Assault
Dreadnought 800 400 80 30 1 3 1200 1500 Capital Ship
Titan 1200 600 100 40 1 4 1500 3000 Supreme Flagship

Speed System

Ships move a number of hexes per game tick (1 tick = 1 second). Fast ships like Scouts cover 5 hexes/tick, while heavy Dreadnoughts and Titans move only 1 hex/tick. Speed is further modified by equipped engines, crew skills, cargo load, and tow penalties.

Combat

Combat is automatic. When your ship occupies the same hex as an enemy unit, they engage every tick. Damage is calculated from attack vs. defense stats. Shields absorb damage first, then HP.

Ships with higher attack stats deal more damage. Defense reduces incoming damage. Equip better weapons and armor to gain an edge in combat.

Ship Death & Wreckage

When a ship is destroyed, it leaves behind a wreck at the death location (expires after 7 days). You can tow the wreck to Earth or a station and repair it using minerals:

  • Iron for hull (HP) repair
  • Copper for shield repair
  • Gold as a fixed repair cost

Repairs take 30 ticks. Once complete, a new ship is created from the wreck.

Warning: Towing to Earth costs 50 $ISD + 2 $ISD per hex of distance. Towing to your nearest station costs only 10 $ISD + 1 $ISD per hex. Build stations to save on tow fees!

03 — Mining & Economy

8 Mineral Types

Asteroids contain minerals of varying rarity. Move within 1 hex of an asteroid and mine it to extract resources.

Mineral Rarity Mining Laser Required Uses
Iron Common Mk0 (default) Hull repairs, crafting
Copper Common Mk0 (default) Shield repairs, crafting
Titanium Uncommon Mk1 Advanced components
Platinum Uncommon Mk1 Advanced components
Gold Rare Mk2 Wreck repairs, trading
Palladium Rare Mk2 High-tier components
Iridium Epic Mk3 Prototype gear
Dark Matter Legendary Mk4 Ultimate upgrades

Cryptoids

Rare Cryptoids spawn across the galaxy. Tow one within 1 hex of Earth to deliver it and receive crypto token rewards ($FIGHT on Solana, GFIGHT/GALA/GUSDC on GalaChain). Rewards can be withdrawn to your connected wallet.

Be careful: pirates and other players may try to steal your Cryptoid during transport!

Death penalty: If your ship dies while carrying gold, 90% of your gold drops as a Cryptoid for anyone to claim. 10% is permanently burned.

Currencies

  • $ISD — The in-game spend currency. Used to purchase ships, components, station deployments, and auction house listings. Acquired through purchase.
  • Gold — Earned from mining Cryptoids. Paid out as crypto tokens ($FIGHT, GFIGHT, GALA, GUSDC) that can be withdrawn to your connected wallet.

Auction House

The player-to-player mineral marketplace. List minerals for sale priced in $ISD or buy from other players. A 2.5% marketplace fee is deducted from the seller. Listings expire after 48 hours.

04 — Components & Upgrades

Component Categories

Equip your ships with components to boost their performance. Open the Component Marketplace while docked to browse and install parts.

Category Affects Examples
WeaponsAttack damage, rangePlasma Cannons, Railguns
EnginesSpeed (+1 to +5 hex/tick)Ion, Fusion, Antimatter, Quantum Drives
ShieldsShield HP poolDeflector Arrays, Phase Shields
ArmorHull HP, defense ratingComposite Plating, Reactive Armor
ReactorsPower supply, weapon fire rateFission, Fusion, Antimatter Cores
SensorsVision rangeLong-Range Arrays, Deep Space Scanners
Mining LasersMining yield, mineral accessMk0 through Mk4 lasers
SpecialUnique abilitiesAlien Docking Module, Tow Cables

Component Tiers

Components range from Mk1 (basic) through Prototype (endgame). Higher tiers provide dramatically better stats but cost more and may be heavier.

Weight & Tonnage

Every component has a weight value. Each ship has a tonnage capacity. If your total component weight exceeds your ship's capacity, your effective speed decreases (down to 25% of base speed at extreme overload).

05 — Stations & Territory

4 Station Types

Deploy stations across the galaxy to extend your reach. Each tier offers more storage, defenses, and capabilities.

Type Cost ($ISD) Features
Waypoint 500 Basic docking, mineral storage, refueling
Depot 2,000 Expanded storage, ship repairs
Fortress 10,000 Heavy defenses, large storage, fleet support
Capital 50,000 Maximum storage, full services, alliance HQ candidate

Station Storage

Minerals are physically stored at specific stations, not in a global inventory. You can initiate mineral transfers between stations (1 mineral per tick, highest value first). Docked ships can also load minerals from station cargo into their hold.

Cryptoid Storage

Stations can store Cryptoids temporarily. Set a station fee (0-50%) that applies when stored Cryptoids are delivered to Earth by you or allies. This lets you act as a galactic depot operator.

Station Insurance

In PvP zones, stations can be raided. Purchase insurance to protect stored minerals and asteroids. The daily premium is 3% of contents value, modified by how well-defended the station is (more friendly ships nearby = lower premium). Coverage lasts 24 hours.

Offline penalty: Insurance is automatically voided if you are offline for more than 48 hours. Stay active or risk losing everything!

06 — Alliances & Territory Control

Create or Join an Alliance

Alliances are the backbone of late-game play. Create your own or browse existing alliances to join one. Alliance members share chat, coordinate defenses, and benefit from territory bonuses.

Alliance HQ

Designate a station as your Alliance Headquarters. Territory radiates outward from the HQ based on the station tier and your alliance's prestige score.

HQ Tier Cost ($ISD) Max Members Base Territory Radius
Outpost100105 hexes
Station5002510 hexes
Fortress2,0005020 hexes
Citadel10,00010040 hexes

Prestige & Territory Radius

Prestige is the total value of all member ships and components. A higher prestige score means a larger territory radius radiating from your HQ. Territory is recalculated daily.

Alliance Tax

Alliance leaders can set a tax rate (0-50%) on member earnings. Taxed earnings go to the alliance treasury, which funds territory expansion, defensive structures, and repairs.

Defensive Structures

Deploy defensive structures within your territory to protect holdings:

  • Observation Posts — Extended vision range for early warning
  • Turrets — Automated weapons that fire on hostile ships
  • Warp Disruptors — Slow down enemy ships entering your space
  • Shield Relays — Boost shields of allied ships in range

Territory Intrusions

When a hostile player enters your alliance's territory, all online members receive an intrusion warning with the intruder's location. Coordinate your fleet to repel invaders!

Alliance Leaderboard

Press L in-game to view the Alliance Leaderboard, ranked by prestige score. Climb the ranks to prove your alliance's dominance.

07 — PvP Zones

The galaxy is divided into 6 concentric zones radiating outward from Earth. The further you venture, the richer the rewards — and the greater the danger.

Zone Radius PvP Rules Minerals Spawns Danger
Core 0–25 Safe Zone 1x 1x 0.5x
Inner Belt 25–75 Station Raids 1.5x 1.5x 1x
Mid Rim 75–200 Full PvP 2x 2x 1.5x
Outer Rim 200–400 Full PvP 3x 3x 2x
Deep Space 400–700 Full PvP 5x 5x 3x
The Void 700–1000 Full PvP 10x 10x 5x
Core (Safe Zone): Corporate-controlled space. The Terran Defense Grid keeps the peace. No PvP or station raiding is permitted within 25 hexes of Earth. Perfect for new commanders.
Inner Belt: Station raiding is enabled here. Your ships are safe from direct PvP, but your stations can be attacked. Consider insurance.
The Void (R=700–1000): Elder Architect relics pulse with alien energy at the edge of known space. 10x mineral richness and spawn rates, but 5x danger multiplier. Few who venture here return — but those who do carry fortunes.

Alien Leviathan

A massive alien creature patrols the edge of The Void at radius 950. It is a passive NPC — but if you have an Alien Docking Module component, you can dock with it for unique interactions.

08 — Fog of War & Vision

The galaxy uses a fog of war system. You can only see hexes within the vision range of your units and stations.

Vision States

  • Visible — Currently within a unit's vision range. You see all entities, movement, and combat in real-time.
  • Explored — Previously visited but not currently in vision. Shown dimmed/grey. You see terrain but not live unit positions.
  • Unexplored — Never visited. Completely dark. Move a unit there to reveal it.

Increasing Vision

Equip Sensor components to increase your ships' vision range. Long-Range Arrays and Deep Space Scanners let you spot threats and resources from further away. Alliance Observation Posts also extend vision within your territory.

Strategy: Spread Scouts across the map as forward observers. Their high speed and low cost make them ideal vision pickets.

09 — Keyboard Shortcuts

Key Action Description
MMove ModeClick a hex to set your selected unit's destination
AAttack ModeClick an enemy unit to engage. Click empty space to cancel.
DDock / UndockDock at a planet/station, or undock if currently docked
LLeaderboardOpen the Alliance Leaderboard
PParts StoreOpen the Component Marketplace (must be docked)
Mouse controls: Left-click to select units and planets. Right-click or use M to move. Scroll wheel to zoom. Click and drag to pan the camera.

10 — Tips for New Players

  1. Start by mining near Earth. The Core zone is safe from PvP. Mine iron and copper from nearby asteroids to learn the mechanics and build up starting resources.
  2. Upgrade to Mining Laser Mk1 early. This unlocks uncommon minerals (titanium, platinum) which are worth significantly more and needed for advanced components.
  3. Join an alliance. Solo play is viable in the Core, but beyond the Inner Belt you need allies. Alliance territory provides protection, tax benefits, and coordinated defense against raiders.
  4. Save gold for better ships before venturing far. Don't rush into the Mid Rim with a Scout. A Fighter or Destroyer gives you the firepower to survive encounters.
  5. Use stations as waypoints for long journeys. Deploy cheap Waypoint stations ($500) along your route to create safe docking points. They also reduce tow costs for wrecks.
  6. Space Tugs are essential. With 5,000 cargo capacity and 2.0x mining efficiency, they are the best miners and haulers. Use them to tow Cryptoids safely.
  7. Insure your stations in PvP zones. The 3% daily premium is cheap compared to losing everything in a raid.
  8. Watch for pirate AI fleets. Pirate ships dispatch from 5 starbases to intercept rare+ Cryptoids. Escort your Cryptoid haulers!
  9. Dock before logging off. Docked ships are safe inside stations and planets. Leaving a ship in open space while offline is asking for trouble.
  10. Explore The Void only when ready. 10x mineral richness sounds amazing, but 5x danger and roaming Leviathans make it endgame content. Bring a fleet.
Have fun! Crimson Mandate is a persistent world — your progress carries across sessions. Take your time, build your fleet, and conquer the stars at your own pace.
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