Your complete field manual for surviving and thriving in the Crimson Mandate galaxy.
Head to /register and create an account with email/password, or connect an EVM or Solana wallet. You can also start as a guest to try the game immediately.
Once logged in, click Play to enter the MMO world. You spawn near Earth (0, 0) with your first ship: a Scout.
The Scout is a fast, lightweight reconnaissance ship. It has low HP and minimal firepower, but it moves 5 hexes per tick — the fastest in the fleet. Use it to explore, mine basic minerals, and learn the hex grid.
Earth is your home base. It serves as a safe harbor in the Core zone (radius 25 hexes), protected by the Earth Defense Force (EDF) — an AI garrison of 12 warships that patrol and defend against pirate incursions.
From nimble Scouts to devastating Titans, there are 10 ship classes to command. Each class has 4 variants: a base Mk1, an improved Mk2, and 2 specialized variants with unique stat profiles.
| Class | HP | Shields | ATK | DEF | Speed | Range | Cost ($ISD) | Cargo | Role |
|---|---|---|---|---|---|---|---|---|---|
| Scout | 50 | 25 | 5 | 0 | 5 | 1 | 50 | 100 | Recon / Explorer |
| Fighter | 100 | 40 | 15 | 0 | 3 | 1 | 100 | 200 | Fast Attack |
| Destroyer | 150 | 60 | 25 | 5 | 4 | 2 | 150 | 400 | Anti-Ship |
| Bomber | 80 | 20 | 50 | 0 | 2 | 1 | 200 | 150 | Glass Cannon |
| Space Tug | 50 | 15 | 0 | 0 | 4 | 0 | 75 | 5000 | Hauler / Miner |
| Cruiser | 300 | 120 | 40 | 10 | 2 | 2 | 200 | 1000 | Mainline Warship |
| Carrier | 400 | 200 | 10 | 15 | 2 | 1 | 500 | 800 | Fleet Support |
| Battleship | 500 | 250 | 60 | 20 | 2 | 3 | 800 | 600 | Heavy Assault |
| Dreadnought | 800 | 400 | 80 | 30 | 1 | 3 | 1200 | 1500 | Capital Ship |
| Titan | 1200 | 600 | 100 | 40 | 1 | 4 | 1500 | 3000 | Supreme Flagship |
Ships move a number of hexes per game tick (1 tick = 1 second). Fast ships like Scouts cover 5 hexes/tick, while heavy Dreadnoughts and Titans move only 1 hex/tick. Speed is further modified by equipped engines, crew skills, cargo load, and tow penalties.
Combat is automatic. When your ship occupies the same hex as an enemy unit, they engage every tick. Damage is calculated from attack vs. defense stats. Shields absorb damage first, then HP.
Ships with higher attack stats deal more damage. Defense reduces incoming damage. Equip better weapons and armor to gain an edge in combat.
When a ship is destroyed, it leaves behind a wreck at the death location (expires after 7 days). You can tow the wreck to Earth or a station and repair it using minerals:
Repairs take 30 ticks. Once complete, a new ship is created from the wreck.
Asteroids contain minerals of varying rarity. Move within 1 hex of an asteroid and mine it to extract resources.
| Mineral | Rarity | Mining Laser Required | Uses |
|---|---|---|---|
| Iron | Common | Mk0 (default) | Hull repairs, crafting |
| Copper | Common | Mk0 (default) | Shield repairs, crafting |
| Titanium | Uncommon | Mk1 | Advanced components |
| Platinum | Uncommon | Mk1 | Advanced components |
| Gold | Rare | Mk2 | Wreck repairs, trading |
| Palladium | Rare | Mk2 | High-tier components |
| Iridium | Epic | Mk3 | Prototype gear |
| Dark Matter | Legendary | Mk4 | Ultimate upgrades |
Rare Cryptoids spawn across the galaxy. Tow one within 1 hex of Earth to deliver it and receive crypto token rewards ($FIGHT on Solana, GFIGHT/GALA/GUSDC on GalaChain). Rewards can be withdrawn to your connected wallet.
Be careful: pirates and other players may try to steal your Cryptoid during transport!
The player-to-player mineral marketplace. List minerals for sale priced in $ISD or buy from other players. A 2.5% marketplace fee is deducted from the seller. Listings expire after 48 hours.
Equip your ships with components to boost their performance. Open the Component Marketplace while docked to browse and install parts.
| Category | Affects | Examples |
|---|---|---|
| Weapons | Attack damage, range | Plasma Cannons, Railguns |
| Engines | Speed (+1 to +5 hex/tick) | Ion, Fusion, Antimatter, Quantum Drives |
| Shields | Shield HP pool | Deflector Arrays, Phase Shields |
| Armor | Hull HP, defense rating | Composite Plating, Reactive Armor |
| Reactors | Power supply, weapon fire rate | Fission, Fusion, Antimatter Cores |
| Sensors | Vision range | Long-Range Arrays, Deep Space Scanners |
| Mining Lasers | Mining yield, mineral access | Mk0 through Mk4 lasers |
| Special | Unique abilities | Alien Docking Module, Tow Cables |
Components range from Mk1 (basic) through Prototype (endgame). Higher tiers provide dramatically better stats but cost more and may be heavier.
Every component has a weight value. Each ship has a tonnage capacity. If your total component weight exceeds your ship's capacity, your effective speed decreases (down to 25% of base speed at extreme overload).
Deploy stations across the galaxy to extend your reach. Each tier offers more storage, defenses, and capabilities.
| Type | Cost ($ISD) | Features |
|---|---|---|
| Waypoint | 500 | Basic docking, mineral storage, refueling |
| Depot | 2,000 | Expanded storage, ship repairs |
| Fortress | 10,000 | Heavy defenses, large storage, fleet support |
| Capital | 50,000 | Maximum storage, full services, alliance HQ candidate |
Minerals are physically stored at specific stations, not in a global inventory. You can initiate mineral transfers between stations (1 mineral per tick, highest value first). Docked ships can also load minerals from station cargo into their hold.
Stations can store Cryptoids temporarily. Set a station fee (0-50%) that applies when stored Cryptoids are delivered to Earth by you or allies. This lets you act as a galactic depot operator.
In PvP zones, stations can be raided. Purchase insurance to protect stored minerals and asteroids. The daily premium is 3% of contents value, modified by how well-defended the station is (more friendly ships nearby = lower premium). Coverage lasts 24 hours.
Alliances are the backbone of late-game play. Create your own or browse existing alliances to join one. Alliance members share chat, coordinate defenses, and benefit from territory bonuses.
Designate a station as your Alliance Headquarters. Territory radiates outward from the HQ based on the station tier and your alliance's prestige score.
| HQ Tier | Cost ($ISD) | Max Members | Base Territory Radius |
|---|---|---|---|
| Outpost | 100 | 10 | 5 hexes |
| Station | 500 | 25 | 10 hexes |
| Fortress | 2,000 | 50 | 20 hexes |
| Citadel | 10,000 | 100 | 40 hexes |
Prestige is the total value of all member ships and components. A higher prestige score means a larger territory radius radiating from your HQ. Territory is recalculated daily.
Alliance leaders can set a tax rate (0-50%) on member earnings. Taxed earnings go to the alliance treasury, which funds territory expansion, defensive structures, and repairs.
Deploy defensive structures within your territory to protect holdings:
When a hostile player enters your alliance's territory, all online members receive an intrusion warning with the intruder's location. Coordinate your fleet to repel invaders!
Press L in-game to view the Alliance Leaderboard, ranked by prestige score. Climb the ranks to prove your alliance's dominance.
The galaxy is divided into 6 concentric zones radiating outward from Earth. The further you venture, the richer the rewards — and the greater the danger.
| Zone | Radius | PvP Rules | Minerals | Spawns | Danger |
|---|---|---|---|---|---|
| Core | 0–25 | Safe Zone | 1x | 1x | 0.5x |
| Inner Belt | 25–75 | Station Raids | 1.5x | 1.5x | 1x |
| Mid Rim | 75–200 | Full PvP | 2x | 2x | 1.5x |
| Outer Rim | 200–400 | Full PvP | 3x | 3x | 2x |
| Deep Space | 400–700 | Full PvP | 5x | 5x | 3x |
| The Void | 700–1000 | Full PvP | 10x | 10x | 5x |
A massive alien creature patrols the edge of The Void at radius 950. It is a passive NPC — but if you have an Alien Docking Module component, you can dock with it for unique interactions.
The galaxy uses a fog of war system. You can only see hexes within the vision range of your units and stations.
Equip Sensor components to increase your ships' vision range. Long-Range Arrays and Deep Space Scanners let you spot threats and resources from further away. Alliance Observation Posts also extend vision within your territory.
| Key | Action | Description |
|---|---|---|
| M | Move Mode | Click a hex to set your selected unit's destination |
| A | Attack Mode | Click an enemy unit to engage. Click empty space to cancel. |
| D | Dock / Undock | Dock at a planet/station, or undock if currently docked |
| L | Leaderboard | Open the Alliance Leaderboard |
| P | Parts Store | Open the Component Marketplace (must be docked) |